January 10, 2008

Food for thought

I'm on vacation in sunny St. Augustine, Florida, right now but I saw this comment over at Ace's place and couldn't resist posting it:


"Arguments from design don't even get off the ground. There have been many versions over the centuries, from St. Augustine to William Lane Craig, but they are self-refuting, and can be demolished with one simple but devastating question: who or what created this "intelligent designer"?"

You're kidding, right? I'm agnostic, and I think that's an idiotic response. Atheists aren't one iota less obligated to come up with one hell of an improbable First Cause than theists are.

Now back to the sun and beer, but probably just more beer.

Posted by: Physics Geek at 02:01 PM | No Comments | Add Comment
Post contains 119 words, total size 1 kb.

January 02, 2008

Nice way to kick off 2008

Bill Whittle has a new post up. No excerpts because I want you to read it all.

Posted by: Physics Geek at 10:04 PM | Comments (1) | Add Comment
Post contains 29 words, total size 1 kb.

Free software games

Do you like first person shooter games? If not, what's wrong with you? In any event, this article over at Linux Games has a pretty good rundown on the pros and cons of what's available at no charge to you, the consumer. Excerpt:


There have been many free software first-person shooters (FPS) projects over the years, from modded Doom and Quake engines to enhance the existing games (ezQuake, EGL, ZDoom), to free art packs such as OpenQuartz or OpenArena. In 2002, along came Cube, a single and multiplayer FPS based on its own engine, including artwork, maps, models and an ingame map editor. In the freeware (and Linux compatible!) world a little-known game called Legends, a Tribes-inspired game, appeared yet remained closed-source. Filling the FPS gap in the open-source world has usually been left up to commercial companies who release their games with Linux support (i.e. Doom3, Unreal Tournament 2004, Loki Software's work) or freeware games produced by commercial studios(i.e. America's Army, Wolfenstein: Enemy Territory) or simply running Windows games run via wine. In the last few years a few built-from-scratch community-based FPS projects, most built on the GPLed Quake engines, have popped up, among them are Tremulous, Alien Arena, Nexuiz, and War§ow. Some have kept their art assets under a closed license (War§ow), while others have also released their art under an OSS license (Nexuiz), I consider both categories free software since well, software refers to programs, code and procedures, not artwork. For this comparison, we'll take a look at active, robust and community-developed free software shooters. Most released free software shooters are designed for multiplayer, a logical step for a game developed in an online community, however most also feature a bot-based single-player mode. While others have compared such games before, this feature seeks to be a little more thorough and go a step further, ranking the following seven games: Alien Arena, Nexuiz, OpenArena, Sauerbraten, Tremulous, War§ow, and World of Padman. In ranking these games, gameplay, design, innovation and presentation (in that order) will be held as primary criteria.

I left out the embedded links because, frankly, I'm a lazy campaigner. Or something like that, anyway.

Posted by: Physics Geek at 01:29 PM | No Comments | Add Comment
Post contains 364 words, total size 2 kb.

<< Page 2 of 2 >>
21kb generated in CPU 0.0811, elapsed 0.1546 seconds.
90 queries taking 0.146 seconds, 235 records returned.
Powered by Minx 1.1.6c-pink.