January 17, 2008

Surviving Windows

ArsGeek posts a useful article on how to restore your master Boot Record in Windows on the not so off chance it happens to go kablooey. It involves a live CD of Ubuntu and less than half a dozen commands to type. Also, it appears to require an Internet connection, so you might keep a a cable with an RJ-45 connector on it handy.

Posted by: Physics Geek at 11:10 AM | No Comments | Add Comment
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January 15, 2008

Turbocharge your use of Google

At Lifehacker is this article: Top 10 Obscure Google Search Tips. Excerpt:


10. Get the local time anywhere

What time is it in Bangkok right now? Ask Google. Enter simply what time is it to get the local time in big cities around the world, or add the locale at the end of your query, like what time is it hong kong to get the local time there.

9. Track flight status

Enter the airline and flight number into the Google search box and get back the arrival and departure times right inside Google's search results.

There's more, of course. Check it out.

Posted by: Physics Geek at 04:22 PM | No Comments | Add Comment
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January 02, 2008

Free software games

Do you like first person shooter games? If not, what's wrong with you? In any event, this article over at Linux Games has a pretty good rundown on the pros and cons of what's available at no charge to you, the consumer. Excerpt:


There have been many free software first-person shooters (FPS) projects over the years, from modded Doom and Quake engines to enhance the existing games (ezQuake, EGL, ZDoom), to free art packs such as OpenQuartz or OpenArena. In 2002, along came Cube, a single and multiplayer FPS based on its own engine, including artwork, maps, models and an ingame map editor. In the freeware (and Linux compatible!) world a little-known game called Legends, a Tribes-inspired game, appeared yet remained closed-source. Filling the FPS gap in the open-source world has usually been left up to commercial companies who release their games with Linux support (i.e. Doom3, Unreal Tournament 2004, Loki Software's work) or freeware games produced by commercial studios(i.e. America's Army, Wolfenstein: Enemy Territory) or simply running Windows games run via wine. In the last few years a few built-from-scratch community-based FPS projects, most built on the GPLed Quake engines, have popped up, among them are Tremulous, Alien Arena, Nexuiz, and War§ow. Some have kept their art assets under a closed license (War§ow), while others have also released their art under an OSS license (Nexuiz), I consider both categories free software since well, software refers to programs, code and procedures, not artwork. For this comparison, we'll take a look at active, robust and community-developed free software shooters. Most released free software shooters are designed for multiplayer, a logical step for a game developed in an online community, however most also feature a bot-based single-player mode. While others have compared such games before, this feature seeks to be a little more thorough and go a step further, ranking the following seven games: Alien Arena, Nexuiz, OpenArena, Sauerbraten, Tremulous, War§ow, and World of Padman. In ranking these games, gameplay, design, innovation and presentation (in that order) will be held as primary criteria.

I left out the embedded links because, frankly, I'm a lazy campaigner. Or something like that, anyway.

Posted by: Physics Geek at 01:29 PM | No Comments | Add Comment
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